I've always dreamed of creating my own video game — and now I'm finally doing it. This blog will follow my journey from zero to (hopefully) hero in the world of game development.
While I have a decent background in software development, game dev is a completely new territory for me. After some research and lots of recommendations, I’ve decided to go with the Godot engine. It’s open-source, growing in popularity, and supported by a strong community — which makes it a great starting point.
My goal is to make a 2D game, and I’ve challenged myself to do everything from scratch:
- 🎨 Graphics
- 🎵 Music
- 🔊 Sound effects
- 💻 Code
The folder I created for this project is called “movement-experiment-game” — and that’s literally where I’m starting. My first focus is on movement. Making it feel right. Tight. Responsive. Fun.
This isn’t about rushing to a finished game. It’s about building solid mechanics and experimenting with ideas. Each piece will eventually contribute to the full game.
If you’re curious about game dev or thinking of starting your own project, I hope this series gives you insight, inspiration, or at least a bit of motivation.
Let’s see where this goes!
Catch you in the next post.